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Ldraw To UE4

I had the issue of not being able to import big lego models from studio.io into unreal. They would take almost half a day to import because they were so highpoly and I was importing duplicates of every brick.
Unreal doesn't have a brick plugin yet like Unity does. So I decided to create one.

The tool supports one of every brick, that will be imported and optimized for unreal. Then it distributes instances of bricks in the scene reading the Ldraw data, assigning textures and logos on the knobs.
Now importing big scenes takes minutes instead of hours and they are a lot more optimized with light maps and LOD's.

I hope to finish it and release it in the future :D

Data translation from .ldraw format

Data translation from .ldraw format