I'm a 3D Digital Artist graduated from Truemax Academy.
I have specialised in Unreal Engine as a Virtual Production Artist. Working with environments, lighting, shading, in a real time pipeline for LED Volume content for film and commercials.
I have experience with blueprint in unreal and developing new pipelines and workflows for content creation for VP.
At my internship at Lego, I worked with their LED Wall, researched and set up virtual production in Unreal Engine, and worked on how they could use the new technology for their video content.
Now i'm at Nordisk Film Shortcut, working as a Virtual Production VFX Artist, creating content and operating the screens in productions.
I like to research and test new ways of working in 3D and are interested in uterlizing and improving the Unreal Engine CG Pipeline.
I'm also a generalist and loves to shuffle around the different areas of the 3D pipeline.
The tools I mostly work in are:
Unreal Engine, Maya and Substance painter.
I am also familiar with:
Substance Designer, Photoshop, Resolve and Blender.
On the 360 LED Stage, I do Video Plate VFX , on stage color grading and VP lighting as well as Unreal Engine CG environments and lighting.
Animatic and Technical Previz for VP projects.
Technical RnD on LED Wall VP, plates 2.5D, 3D environments workflows in Unreal Engine and more.
I worked with their LED Wall, researched and setup virtual production in Unreal Engine, and worked on how they could use the new technology for their video content.
I also worked with creating Lego content in unreal engine with realtime rendering and the unreal engine control rig. As well as creating a plugin to import lego models into UE4 textured and optimized.
I work with creating demo scenes for Rokoko Studio, and make internal documentations for the different plugins and softwares.