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Shoe commercial - Real Time Rendering

Just a shoe!

My self and 3 friends started work on a "small" summer production, to make a real time rendered shoe commercial in Unreal Engine. containing Hoidini FX and Maya animations. I was responsible for the work inside Unreal Engine and to get the Hoidini FX and Maya animation smoothly and visually, working from source software to Unreal Engine, as well as camera work, shading, lighting and rendering.

Such a cool learning process, and awesome to work with these talented 3D artists!
Henriette R. Moth - Animation, modelling
Nilas Niebuhr Christensen - Rigging
Victor Skarbye - texture, composition, simulation

Individual lighting, material and camera setup.

Individual lighting, material and camera setup.

Camera work in Unreal Engine with sequencer, animated materials and FX.

Camera work in Unreal Engine with sequencer, animated materials and FX.

Camera animation in sequencer and alembic Houdini FX in real-time.

Camera animation in sequencer and alembic Houdini FX in real-time.

Real-time rendering with new Unreal Engine 4.25 render setup.

Real-time rendering with new Unreal Engine 4.25 render setup.